

Hungarian Tarokk: Basic Rules
There are just four bids but with strict rules on how those bids are made, so releasing information about your hand. It is a four player game with temporary partnerships played with a very short pack of just 42 cards.
There is one unusual piece of equipment you shall have to find -
I have read comments in internet forums and blogs, from people saying that they were discouraged from learning this one because of the complexity of the rules. I’m not convinced that it really is all that complicated but some games only really become clear from playing them. I have done my best to make everything as clear as possible, unpicking what some have found difficult and very much hope that you will at least give this one a go.
Cards
This is usually played with a French suited Austrian pack, with all but one of the pips removed in each suit and using irrational ranking.
There are 22 trumps numbered I-
Swords & Batons / Spades & Clubs
K, Q, C, V, 10
Cups & Coins / Hearts & Diamonds
K, Q, C, V, 1
Honours 5 points
Kings 5 points
Queens 4 points
Cavaliers 3 points
Valets 2 points
Other cards 1 point
The cards are counted individually, so there are 94 points in the pack
Deal
Six cards are dealt to a stock pile then each player receives one batch of 5 cards and one batch of 4.
Bidding
There are only four bids available but rules for making them can be a little convoluted should you wish to use the round to arrange a partnership. The bids are:
3 Cards for 1 game point
2 Cards for 2 game points
1 Card for 3 game points
Without for 4 game points
These refer to the number of cards from the stock that the Declarer may improve his/her hand with.
Bidding begins with Eldest and moves to the right, finishing when someone bids Without
or three players pass. Players must have at least one Honour to be allowed to bid.
If all pass, then the hand is thrown in, re-
Invitation Bids
It may be that you have a hand that is not good enough for you to want to be Declarer yourself but good enough for you to feel confident as a Declarer’s partner. You can indicate this by making an invitation to call you as partner by the way that you bid. There are strict rules governing how this is done and when you can do this:
To be allowed to make an invitation bid you must hold an Honour. There are two possible invitations you can make and you must also have the card that an invitation requires, these invitations are also called ‘jump bids’ because they require you to bid higher than the rules would otherwise demand.
Partner with XIX
If you hold the XIX of trumps you can invite by bidding one higher than required. So, if ‘3 Cards’ has been bid, then you must bid ‘1 Card’ to make the invitation. If someone out bids you or calls ‘hold’, then they accept your invitation and must call XIX for a partner after the discard.
Partner with XVIII
If you hold the XVIII of trumps you can invite by bidding two higher than required. Be cautious though, if ‘3 Cards’ has been bid, you must bid ‘Without’ so that the only way your invitation can be accepted is with a call of ‘hold’.
Invitation bids are a nice addition to the game but do carry a risk. If your invitation isn’t accepted, then you can end up having to play as Declarer after all.
Discard
If Declarer bid to take from the stock, then he/she draws the number bid from the
top of the stock pile and discards the same number from his/her hand. Honours and
Kings may never be discarded, if any trumps are to be discarded then they must be
shown to the other players. This scart counts towards Declarer’s tricks. Unless “Without”
was bid, each of the other players may draw one card from the stock and discard to
the same rule to a defender’s scart -
Once the discard is complete and the hands finalized, a player may decide that their
hand is so bad that it isn’t viable to play. If the hand meets one of these conditions,
then they are allowed to annul the hand -
1. No trumps
2. The Pagat and no other trumps
3. XXI and no other trumps
4. All four kings
Calling a Partner
Unless accepting an invitation, Declarer should normally call for the XX of trumps
and whoever has that card in their hand will be partner. Partner may not announce
him/her self -
If the called trump has been discarded, the player who discarded it must call “contra” to the game.
If Declarer accepted an invitation in the bidding round, then the card for that bid must be called.
Bonuses
Either side, as a team, can score points -
After any announcements have been made, any of the defenders may call “contra” to
either the game or to one of the announcements, doubling its score. Any player may
then call “re-
Play
Declarer leads to the first trick. Play moves to the right and players in turn must
play a card of the led suit. If they cannot follow suit, then they must play a trump.
If they cannot play a trump, then they may play any card -
Scores
To win the hand, a team must take at least 48 card points.
Hungarian Tarokk I: Paskievics
Honours: A bonus for winning all the honour cards in your tricks. 2 points announced, 1 point unannounced.
Kings: A bonus for winning all four Kings in your tricks. 2 points announced, 1 point unannounced.
High Game: A bonus for taking 71 card points or more. Payment for the hand is quadrupled if announced and doubled if unannounced.
Slam: A bonus for winning all the tricks. Payment for the hand is multiplied by 6 if announced, and tripled if unannounced. A team that declares a Slam, cannot declare Honours or Kings. A team that wins a Slam does not score for Honours or Kings.
Pagat Ultimo: A bonus for winning the last trick with the Pagat. 10 points if announced, 5 points if unannounced.
Mond: A bonus for capturing the opponent’s Mond. Scores 40 points announced, 20 points unannounced.
Hungarian Tarokk II: Palatine
This game is essentially the same as Paskievics Tarokk but with six additional bonuses available. It doesn’t seem a great departure but they add quite a lot to play, they represent a lot of extra points but require a lot of skill to win. It marks the start of the evolution of Hungarian Tarokk which has developed into Royal by ever increasing the emphasis on the bonuses that may be played for.
The extra bonuses are:
First Five: The team must take the first five tricks -
10 points announced, 5 points un-
First Six: The team must take the first six tricks -
12 points announced, 6 points un-
First Seven: The team must take the first seven tricks -
14 points announced, 7 points un-
First Eight: The team must take the first eight tricks -
20 points announced, 10 points un-
King Ultimo “suit”: The last trick must be taken by the King of the declared suit. This bonus must be announced to score. 15 points.
King Penultimo “suit”: The penultimate (8th) trick must be won by the King of the declared suit. This bonus must be announced to score.
20 points.
Hungarian Tarokk III: Magus
Owl Ultimo: A bonus for winning the last trick with the II of trumps.
5 points unannounced, 10 points announced.
Owl Penultimo: A bonus for winning the next to last trick with the II of trumps. This bonus must be announced to score. 20 points.
Two Little Birds: A bonus for winning the last two tricks with the I and the II of trumps. The trumps may be played to either trick but if won, any Pagat Ultimo, Owl Ultimo, or Owl Penultimo cannot score as well. The bonus must be announced to score. 40 points.
Large Bird With...: the Pagat, the Owl, or a King. A bonus for winning the seventh trick with the declared card (which King is not specified). This bonus must be announced to score. 30 points.
Little Bird with...: the Pagat, the Owl, or a King. A bonus for winning the sixth trick with the declared card (which King is not specified). This bonus must be announced to score. 40 points.
Pagat Pheasant: A bonus for winning the first trick with the Pagat.
10 points unannounced, 50 points announced.
Owl Pheasant: A bonus for winning the first trick with the Owl.
10 points unannounced, 50 points announced.
Brace of Pheasants: A bonus for winning the first trick with the XXI, capturing both the Pagat and the Owl. It may be won unannounced for 30 points if the Pagat and Owl are played by the opponents of the player with the XXI. It may be won announced for 60 points, regardless of who plays the Pagat and Owl. However, it may only be announced by an opponent of the player who will lead to the trick.
A Family of...: suit. A bonus for winning the last three tricks with cards of the specified suit. Must be announced to score. 100 points.
Three Kings: A bonus for winning each of the last three tricks with one of the Kings. Must be announced to score. 100 Points.
|
Kings & Honours |
5 |
|
Queens |
4 |
|
Cavaliers |
3 |
|
Valets |
2 |
|
All Others |
1 |